We are not porting them, it's not uprezzing the texture or adding more polygons to the model. “Then in terms of visuals, sound, gameplay, everything, we are rebuilding all of these assets. In the first chapter, you can see some corridors that they wanted to do first in a certain way, and then you can understand why they changed it for technical constraints or. What's funny is that you can see some of the iterations that were made prior to ship by the team. “We started with the original level design of the original Dead Space. But Campos-Oriola explained how the team is able to reference all the original assets of Dead Space, and not just what shipped on disc.
0 Comments
Leave a Reply. |